
Μαθήματα
Δημοσιεύσεις
Άρθρα σε Περιοδικά
(2024). Trends in Digital Twin Framework Architectures for Smart Cities: A Case Study in Smart Mobility. Sensors, 24(5), 1665. https://doi.org/10.3390/s24051665
(2016). Effect of Urban Computing on the Public’s Perception of Place, Community, and Infrastructure. Enriching Urban Spaces with Ambient Computing, the Internet of Things, and Smart City Design, 145.
(2015). Field experience and user evaluation from a real-world internet application in an urban-scale environment. International Journal of Intelligent Engineering Informatics, 3(2-3), 144–165.
(2013). Learning Activities in a Sociable Smart City.. IxD&A, 17, 29–42.
(2010). Urban Memory in Space and Time. Handbook of Research on Technologies and Cultural Heritage: Applications and Environments, 325.
Κεφάλαια σε Συλλογικούς Τόμους
(2023). Sociable Smart Cities. In EAI/Springer Innovations in Communication and Computing (pp. 155–181). Springer International Publishing. https://doi.org/10.1007/978-3-031-30514-6_8
Άρθρα σε Πρακτικά Συνεδρίων
(2022). A Network Simulator as a Service for Demanding Performance Evaluation of Wireless and IoT Scenarios. In 2022 IEEE International Mediterranean Conference on Communications and Networking (MeditCom) (pp. 221–226). IEEE. https://doi.org/10.1109/meditcom55741.2022.9928767
(2022). NS3SaaS: Cloud-based “Network Simulator as a Service” with customisable resource scheduling. In 2022 IEEE 11th International Conference on Cloud Networking (CloudNet) (pp. 93–100). IEEE. https://doi.org/10.1109/cloudnet55617.2022.9978899
(2021). Self-care Diabetes: a diabetes self-management application based on the seven self-management areas (AADE7) of the American Association of Diabetes Educators. In 25th Pan-Hellenic Conference on Informatics (pp. 477–482).
(2020). Geo-Environmental Information Management Software for Automated Terrain and Ground Deformation Analysis. In 2020 5th South-East Europe Design Automation, Computer Engineering, Computer Networks and Social Media Conference (SEEDA-CECNSM) (pp. 1–8).
(2020). Fluspot: Seasonal flu tracking app exploiting wearable IoT device for symptoms monitoring. In 2020 5th South-East Europe Design Automation, Computer Engineering, Computer Networks and Social Media Conference (SEEDA-CECNSM) (pp. 1–7).
(2019). Promoting cultural heritage via gamification and augmented reality. In International Conference, Digital Culture & AudioVisual Challenges.
(2015). Wild recommendations: Presenting citizens relevant content based on use patterns and context. In Information, Intelligence, Systems and Applications (IISA), 2015 6th International Conference on (pp. 1–6).
(2015). Content seeking strategies in urban computing applications. In Information, Intelligence, Systems and Applications (IISA), 2015 6th International Conference on (pp. 1–6).
(2015). Transforming a City into a Sociable Smart City. In Hybrid City 2015: Data to the People. Proceedings of the 3rd International Biennial Conference (pp. 179–183). Athens, Greece.
(2014). The vision of the sociable smart city. In International Conference on Distributed, Ambient, and Pervasive Interactions (pp. 545–554).
(2013). Collective city memory: field experience on the effect of urban computing on community. In Proceedings of the 6th International Conference on Communities and Technologies (pp. 157–165).
(2013). Introduction to the Proceedings of the Sociable Smart City 2013 Workshop.. In Intelligent Environments (Workshops) (pp. 615–616).
(2013). Towards the Sociable Smart City.. In Intelligent Environments (Workshops) (pp. 673–677).
(2012). Experiences from the urban computing impact on urban culture. In Informatics (PCI), 2012 16th Panhellenic Conference on (pp. 56–61).
(2011). CLIO: Context Supporting Collective City Memory. In Multimedia and Ubiquitous Engineering (MUE), 2011 5th FTRA International Conference on (pp. 6–11).
(2011). CLIO: blending the collective memory with the urban landscape. In Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia (pp. 185–194).
(2002). ecomp: An architecture that supports p2p networking among ubiquitous computing devices. In Peer-to-Peer Computing, 2002.(P2P 2002). Proceedings. Second International Conference on (pp. 57–64).
Διάφορα
(2009). Active Citizenship methods of promoting in adult education. Active Citizenship Grundtvig Learning Partnership.
